Lead VR Designer, Creative Experience Designer
Client: Boulevard | Fine Arts and Education | Platform: Gear VR
Releases: Boulevard Lobby Redux | American Experience | The Rubin Museum, Gateway to Himalayan Art
Creative responsibilities
Creative product direction and leadership with 3rd party clients to define and scope VR/AR products.
Created VR user experience with thematic, narrative, visual design and pre-visualization prototypes built/scripted in Unreal 4, Maya and Photoshop.
Created text documents, visual design documentation and "bibles" with reference and guidelines.
Design responsibilities
Outlined core interactive experience flow that defines code, design, art/audio and UX functionality.
Created functional prototypes for experiences with Maya, Photoshop and Unreal 4.
Scripted events and user progression using Unreal 4 Blueprints.
Created final design deliverable of detailed, functional prototypes, lighting and pre-visualization using Unreal 4.
Direct regular design and production reviews with client and art/code development teams.