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Diegetic UI

Because of issues with the original apps implementation of a hybrid 2-D UI, I decided to incorporate the U.I. into the environmental design. Inspired by Splinter Cell, the concept is a near-future gallery space with Augmented Reality overlays for guests and patrons. Relevant information appears when the user is looking at an artwork or object in the environment. The UI fills the users field of view without forcing focus away from the point of interest. The user can easily dis-engage with UI elements by looking away.

Gear VR capture showing final UI in Boulevard Lobby.
Gear VR capture of the new Boulevard Lobby Menu.
Capture from Gear VR of original lobby UI.
Capture from Unreal 4 of my design layout and functioning UI prototype.
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