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Capture from Playstation VR of Sacre Bleu map of World War Toons.

Level Design for VR

This in-game video capture is an example of interior layout with multi-layer FPS combat. The space is accessed through the large archway and once inside, strong horizontal lines (wooden beams) help the player maintain a sense of a horizon within the confined space. To further prevent disorientation, openings on all 4 walls help the player sustain a sense of local orientation by keeping the exterior landmarks visible.

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Steps of Level Design from paper > modeling > engine > testing 

Examples of Level Design and Art I created for World War Toons

This is a promotional image showing a detail of the Sacre Bleu map I designed and created much of the final art for.
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